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Or do you have to start at Lv1? What happens when a Shedinja holds a Life Orb and uses an attack? Shedinja's strongest moveset is Shadow Claw & Aerial Ace and it has a Max CP of 393. In addition to that trio, there's also Spiritomb and Staraptor, although they have some status worries. 1995-2019 Nintendo/Creatures Inc. /GAME FREAK inc.The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.The contents we provide on this site were created personally by members of the Game8 editorial department.We refuse the right to reuse or repost content taken without our permission such as data or images to other sites. "Poetry, the voice of spirit, will help Man to consent his soul be part of all that he can be indicating a new concept of beauty that will refer to human instinct of fight . Protect is for scouting super-effective coverage and absorbing Future Sight, Will-o-Wisp is for burn chip and punishing switch-ins like Weavile, and Shadow Sneak is priority. Its body is a mere hollow shell which is said to steal the Spirits of people who peer into its hollow body from the back. Strikes the foe with a gust of wind whipped up by wings. With Shedinja's immunities, Ally Switch can be used to prevent an ally from taking an attack, instead hitting Shedinja, meaning that it might take no damage if it's a type that Shedinja's immune to. It is believed that this POKMON will steal the spirit of anyone peering into its hollow body from its back. This page lists all the moves that Shedinja can learn in Generation 4, which consists of these games: At the bottom we also list further details for egg moves: which compatible Pokmon can pass down the moves, and how those Pokmon learn said move. - Endure If you have a good competitive moveset for Shedinja, post an answer below and upvote the best ones. EVs: 252 Atk / 252 Spd Shadow Ball does the most special damage and. Pairing a Baton Passing Shedinja with trappers such as Magnezone or Dugtrio allows for additional possibilities, presenting useful opportunities to destroy the opponent's counters. The inside of its body is hollow and utterly dark. Finally, there's the 'unlikely things' that can KO Shedinja. An attack that steals half the damage inflicted. Although you may think that thief is basically not a big deal, it can actually debalance a team enough to take the advantage in an otherwise even match up. Nov 1, 2006. When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had. EVs and Nature: Shedinja, The Shed Pokmon. Ability: Wonder Guard Hurls a black blob that may lower the foe's SP. Adamant Nature (+Atk -SpA) Confuse ray and Will-O-Wisp offer Status on the opponent, and giga impact, while not a good moce competitively, makes a nice last resort if you know he's gonna go down. Shedinja - Evolutions, Location, and Learnset. With just one hit point, it only takes a slight nudge to bring it down, but with the protection of Wonder Guard, sometimes that nudge is simply unavailable. Nature: Lonely (+ATK, -DEF), Adamant (+ATK, -SP.ATK), Naughty (+ATK, -SP.DEF) Secondly, Skarmory quite a bit of the time has drill peck which is super effective against it, bypassing wonder guard, and KOing it. It is believed that this POKMON will steal the spirit of anyone peering into its hollow body from its back. Battle Moveset. They rely on you being in last place though to get the best. Shedinja fits into the competitive battling scene in a rather unusual way. Shedinja packs a rather shallow move-pool, and will usually find itself turning to a status move to perform as a useful filler. Shedinja currently has no evolutions in Pokmon GO. Heal Block prevents the opponent from healing for five turns (although the effect fades when the opponent switches). If they switch into a Normal-type though, this strategy's pretty much doomed. In the Uber metagame, many things such as Kyogre and Latios lack the moves to hurt Shedinja, allowing it to deal lots of damage. There aren't too many opponents of note between those Speed stats, and if anything, the only time to really consider Jolly is when Shedinja will have the support of Speed boosts (either Choice Scarf or Agility). Endure/Protect, just do Endure if you have Weakness Policy so it still connects. How to use: Confuses the foe, but also sharply raises ATTACK. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs. It just makes you stay as long as possible I suppose. Protect is for scouting and should be used after a Pokemon switches in and you chip them or cripple them with a status move. Firstly Skarmory laughs at most phsyical attackers, which Shedinja just happens to be, uh oh. your Focus Sash is used up and the opponent is a faster Calyrex-S about to do Astral Barrage). In order for us to make the best articles possible, share your corrections, opinions, and thoughts about List of Ghost-type Pokemon | Pokemon Sword and Shield with us! It is known as the Shed Pokmon. Is it possible to make any use of a Shedinja? Sometimes an opponent will carry one of those moves by surprise, so it acts as a helpful insurance. ._. The user sleeps for 2 turns, restoring HP and status. Despite not being listed in Shedinja's Pokdex entry, Shedinja can learn one of Ninjask's moves. Shedinja learns the following moves in Pokmon Platinum at the levels specified. Shedinja learns the following moves via breeding in Pokmon Diamond & Pearl. You must log in or register to reply here. Rillaboom Grassy Glide into Kyogre, Zacian-C Behemoth Blade into Calyrex-I, Incineroar Throat Chop into Calyrex-S, etc). Hasty Nature (+Spe, -Def) / Naive Nature (+Spe, -SpD) EVs: 252 Atk / 4 SpA / 252 Spe Forretress can't do much to hit Shedinja, but it can throw up any of Spikes, Stealth Rock or Toxic Spikes, leaving an entry hazard that'll prevent Shedinja from making a repeat appearance (unless its team-mates help it out). ALL RIGHTS RESERVED. It can be invincible and fragile at the same time, and it's designed to be an 'all or nothing' type of Pokmon. - Aerial Ace/Night Slash/Metal Claw. X-Scissor is the most powerful STAB move at its disposal, and its super-effective coverage against Psychic and Dark types is quite valuable in the Uber environment. In exchange, its use is usually just 'one-off' (unless Shedinja steals an item that it can rid itself of, such as a Lum Berry), and stealing Leftovers is a waste, whilst Choice Specs or worse, Life Orb, is a hindrance. Shedinja @ Focus Sash - Shadow Sneak The downside is that they clash with its Attack boosting options, meaning Shedinja's sweeping attempts will have to rely on Shedinja's Base Attack (and of course, it can't even turn to Life Orb for a boost, on account of the recoil). - X-Scissor nigh impossible to bring in safely, when played to its strengths it. Best moveset for Ninjask/Shedinja with False Swipe?. National Dex Monotype (Ghost) davidone-how on earth will leftovers help shedinja?It has only 1 HP, I use them in my BF team, i have in total 25 pokemon that i use in the BF, my most common pokemon are in my TC. And now I'm basically spamming. Swords Dance bolsters this stat further, making it a relatively threatening attacker, although its low Speed hinders its sweeping attempts. Shedinja, the by-product of the evolution, is left with the same move-set as Ninjask, including any new move additions it made upon evolving. Shedinja has no use for HP, Defence, Special Defence or Special Attack EVs, so the placement of its EVs is a pretty straightforward job. Hippowdon needs to watch out for status moves, but it can simply switch in and let its ability kick in for a KO. EVS:252 hp/252 atk/4 spe. Evades attack, but may fail if used in succession. What do you do once you beat team magma and awaken Groudon? Role: Physical Sweeper, One will-o-wisp is all it takes to make it faint. Shadow Sneak compensates for this low Speed, and after a Swords Dance, it's capable of doing some decent damage (despite possessing low base power). EVs and Nature: For Pokemon Emerald Version on the Game Boy Advance, a GameFAQs message board topic titled "Best moveset for Ninjask/Shedinja with False Swipe? Then, when Double Team is maxed out, use Toxic to do damage. I already know that I will learn Shadow Ball over Screech. You will need to breed a female Shedinja with a compatible male Pokmon, with the male (for Gen 2-5) knowing the egg move in question. EVs: 252 Atk / 4 Def / 252 Spe Natural Gift is a worthwhile move, helping to compensate for the many gaps in Shedinja's type coverage. Obviously the whole thing falls apart if Smeargle goes down. If you're playing against dynamax, then Endure may be safer than Protect since it'll keep you alive when a Max attack would otherwise chip through Protect. You'd be surprised how fast regice will be missing those leftovers, or how Metagross wants his choice band. Return for dat good neutral coverage. Focus Sash is intended to enable more than one use of Ally Switch even when the opposing attack is not blocked by Wonder Guard. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. EVs: 252 Atk / 252 Spd Adamant Nature There is a very low chance that you can get a shiny Shedinja, which has the following appearance: Shedinja is a Bug & Ghost Pokmon. Ability: Wonder Guard Firstly, there's direct damage. Toxic allows Shedinja to cripple Kyogre, Xerneas, and Zygarde as well as potential switch-ins like Yveltal and Ho-Oh.Will-O-Wisp cripples Zacian-C and Dracovish along with . Peering into the crack on its back is said to steal one's spirit. Naive Nature (+Spe, -SpD), Shedinja @ Focus Sash The zero IVs may slightly disadvantage your opponent in the rare circumstances when Power Split or Guard Split is used. Shedinja can utilize its access to Swords Dance and STAB priority Shadow Sneak to attempt the role of a Swords Dance sweeper. So this alone limits what people can do to this guy, so that helps balance out its horrible well, its 1 hp, because horrible just does not explain how pitiful one hp is. Entry Hazard damage (Spikes and Stealth Rock) or Weather damage (Hail or Sandstorm) will also KO it. Its body does not move, it does not breathe. Harden is completely useless, as +6 Defense will still not stop you from still getting 1 shot at 1HP anyways. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs. Phantom Force- Strong STAB, even more dodging ;), coverage for ghosts, psychics Since Burn or Poison damage is enough to put an end to Shedinja, Lum Berry is worth some serious consideration. Ability: Wonder Guard EVs: 252 Atk / 252 Spe / 4 SpA Struggle damage will also affect Shedinja, as will Struggle recoil if Shedinja is forced to use Struggle. Shedinja cant learn it. #3. Once again, Metagross, Scizor and Heracross can hunt it down with Pursuit. If Shedinja activates Sharpedo's Rough Skin, Drifblim's Aftermath or Liquid Ooze, it'll be KOed. A discarded bug shell that came to life. As noted in the overview, it takes just one 'nudge' to bring Shedinja down. Hurls mud in the foe's face to reduce its accuracy. Naive Nature raises speed, and lowers a stat Shed will never use, it will always get KO'd in one hit, regardless of Defenses. EVs: 252 Atk / 4 Def / 252 Spe In fact, its body appears to be merely a hollow shell. Underused You are using an out of date browser. Ability: Wonder Guard If Shedinja hits itself in confusion, it'll KO itself. Poltergeist is powerful stab and X-Scissor to hit Dark types that switch in. Poltergeist is for initial scouting of opponents' items (as well as contributing non-trivial damage) while you still have a Focus Sash, but only if you don't need to immediately do an Ally Switch. The Uber tier is where it finds its value. It must be taught the moves in the appropriate game and then transferred to Pokmon Diamond & Pearl. JavaScript is disabled. - Poltergeist The egg moves for Shedinja are listed below, alongside compatible parent Pokmon it can breed with.

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