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Your operative is removed at the end of your next activation or end of the battle. Equipment also pack a nice selection of weapon buffs. You get a choice of Plague Marines and a max of 1 Poxwalker fire team. Craftworlds can choose between Guardians, Storm Guardians, Rangers and Dire Avengers. What about the first guy who got a free dash? This box is the debut of the new edition of Kill Team, technically making it the 2 nd edition of the game since it got its own dedicated rules set around 2 to 3 years ago. and our Overall, the Kill Team Compendium is a comprehensive and thorough guide to kill teams for, uh, Kill Team. Faction Compendium. Some rules refer to a D3. But thats pretty much it from me. . Does he get Free dash + dash again+normal move + black triangle. For the Core Rules errata, obscured operatives dont provide cover for operatives within black, so just an important change to note for fellow daisy-chainers out there. Double Shuriken Catapults hit on 3+ and have relentless but lose relentless when you spend 2 AP to fire twice. Your Icon Bearer is amazing, allowing re-rolls of 1s and 2s on Disgustingly Resilient rolls. Orks can take 2 fire teams between Boys, Clan Kommandos and a max of 1 Speshulist fire team that can have a mix of Burna Boys and Lootas. <> Ploys arealright. Ignore being wounded and have a 5+ DPR at the cost of being movement 2 circle. Overall, I do think that the T'au have some options this time round in killteam. In such circumstances, you must be able to draw an imaginary, unobstructed straight line 1mm wide from the head of the active operatives miniature to the point you would select. Reluctantly, yes. Kill Team 2021 Rulebook. Iaodioej. . If it moves within Engagement Range of an enemy operative, if no other friendly operatives are within Engagement Range of that enemy operative, it must finish the move within Engagement Range of that enemy operative. Deathguard kill teams also consist of 2 fire teams. In such cases, roll one D6 and halve the value (rounding fractions up) to determine the result. The horizontal distance it moves is measured as normal. Poxwalkers are really good too, having Disgustinly Resilient and even able to do mission and Pick Up actions at the cost of being +1 APL. You will find an example datacard and details of what information it provides below. Outside of all of this, this biggest notable thing is the lack of faction Tac Ops and specific Spec Ops rules. Still usable, just balanced. Like this book? Storm Guardians are only notable for the gunner option. They now have no remaining defence dice. Note that the Imperial Guard gunner has a 3+ save for some reason, which surely must be an error. Now, this is great to hear as many amazing content creators have already covered a lot of issues raised with Kill Team and Im happy to say that the majority of questions and interactions have been answered. Are you sure about the new scalable trait. Privacy Policy. But does INTO THE BREACH + move move move make my charging distance to be 4 white circle+ black triangle + free dash???? It then moves within Engagement Range of operative D. As operative D is not within Engagement Range of any other friendly operatives, operative A must now finish the move within Engagement Range of operative D. However, as operative A still has movement remaining, it can still move within Engagement Range of operative E, so long as it still finishes the move within Engagement Range of operative D. It can only perform this action if it is within, It can move within Engagement Range of enemy operatives, but cannot finish the move within Engagement Range of an enemy operative. Specialists have also gone, being limited to narrative play in Spec Ops campaigns. Notable equipment goes to the Grisly Trophy, which appears to stack. Kill Team Compendium. I do not understand. Stormshields can now parry via using a crit to stop: 2 normal hits, 2 crit hits or 1 crit and 1 normal hit. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Even the Spanner isnt that good. Sure, only 1 of the pair hits on 3+ but theyre pretty much the only kill team in the game that can do such a thing. Some operatives have selectable keywords in angular brackets, such as. The leader always takes a power weapon and can also take a 3rd special weapon because why not? The only faction that can take 5 flamers. ( A nice surprise to have on a Friday but Games Workshop have done an excellent job. Of the three options, carbines and rifles are essentially the same (and in this case you are probably better off taking pathfinders for their additional markerlights) so I would actually recommend pulse blasters so that you could at least spend the majority of the game concealed and then pop out within 6" for the excellent AP1. If an operative has a rule that allows it to perform a. Operative A wants to charge operative E. It first moves within Engagement Range of operative C. As operative C is within Engagement Range of operative B, operative A is free to continue. Sisters of Battle 002 2021. Still, I always aim to be impartial, honest and constructively critical. You can download Battle Scribe here Scroll down for example template. In Part 1 we covered the basic rules for building teams and the Imperium teams. If the attack dice they select is a normal hit, inflict damage equal to their selected weapons Normal Damage. Killzones are an essential component of Warhammer 40,000: Kill Team, providing an immersive experience as well as an engaging battlefield for your operatives to fight on. Kinda, Id personally give it to any terrain taller than 4 but it just means they cost 2 white to climb instead of 6 aha. COMPENDIUM This document collects amendments to the rules. Drukhari kill teams are made up from either Kabalites and Wyches. Who are also all immune to psychic powers and shut them down. Battle Sisters are also limited to 1 heavy gunner if they only include 2 Battle Sister fire teams which is a bit of a shame. 1.1a, this means it has had a local amendment, only in that language, to clarify a translation issue or other minor correction. Rules updates and clarifications for Kill Team! Use this Tactical Ploy after rolling one of your attack dice or defence dice. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. xxG/P mB).-R(Z(P[qP. H PZ}7yo'G{}L V}Q?fzw5P#L7w:u.aU 8iG~27[iWK~!gv4DXYQytisg_tAAAA >5M3Dwjg3ma;7,{d3=!g5 Byg?x( ~`3a9]mA ? Harlequins are so good. Thank you for this very long review. You can publish your book online for free in a few minutes! The best loadout is sword and shield. Amended text within this errata is highlighted in blue. Storm Bolters are reliably good shooting and power weapons feel like the standout choice. Can I then move all guys DASH+NORMAL MOVE+ONE BLACK TRIANGLE? Games of Warhammer 40,000: Kill Team are designed to be played on a 30" by 22" area, which is the size of a kill team gameboard. They often have unique effects, such as inflicting additional damage or being harder to defend against. Each time damage is inflicted on an operative, it loses a number of wounds equal to the value of that damage. Still, you get a wide selection of Warhammer 40,000 units to use in your games of Kill Team. no. Heavy Intercessors feel a bit meme-level and just annoying to play against. You can re-roll that dice. Sisters of Battle 002 2021. You can draw an imaginary, unobstructed straight line (known as a Visibility line) 1 mm wide from the head of the active operatives miniature to any part of the miniature of the intended target (not its base). Genestealer Cult kill teams can select fire teams from Neophytes, Acolytes and Metamorphs. A killzone is the playing area in which your operatives wage war. Not only that but I cover Kill Team co. Ah its because the leader can take a 3rd special ranged weapon like your 2 gunners. Standard CSM are notable by having 4 attacks with their fists, making the Bolter loadout actually better for more threat range. Kill_Team_-_Core_Book_2021 Kill Team 2021 Rulebook - Free download as PDF File (.pdf) or read online for free. So yeah, we can use 40k terrain now properly so thanks Games Workshop! Chaos Space Marines have 2 fire teams, formed via either Chaos Space Marines and up to 1 Cultist fire team. Termagants and Hormagants are alright but not amazing. I've compiled my thoughts on how the faction can do in the new game and where I think they shine (or are similarly lacking) this time around. The Acolyte Hybrid fire team contains the most complex fire team construction, although overall its still very simple. Imperial Guard have their gunner go down to a +5 save from a +3 with the big change being Guardsman Orders now affecting all Temperstor Scion and Guardsman operatives within red and visible of a Imperial Guard leader. Anyway, I enjoy watching your videos about how to play kill team. For Space Marines and Grey Knights, Only in Death Does Duty End was changed and clarified. Cultists are alright but I feel you get more out of 6 CSM. You can still charge operatives to contest and capture points but you cant do any damage or parry. The vertical distance it moves is more than. Battle Sisters are reliable and flexible with the Superior being your standout leader. Rangers seem hard to justify with the heavy trait on all their weapons when compared to Vanguard. Critical saves are well-timed dodges, esoteric protection or lucky escapes. Not even Howling Banshees for some better melee punch. I think that the clever use of photon grenades could help mitigate this somewhat as movement manipulation is generally quite strong. Space Marines, as hinted to earlier, suffer in-terms of selection. For the Kommando Errata, the biggest change and winner here is the Breacher Boy! Francisco Diaz Bravo. Change). Select a kill team - Gain +2 cp if LEADER on team. Immortals though, phew are these metal warriors amazing. Part 2: Chaos teams. A subreddit dedicated to Warhammer 40000 specialist game, Kill Team. Plus you get no melee option with this loadout too. Firewarriors are your basic guys for a T'au killteam. How does this interact with normal and critical hits? Overall, I still find kill teams easier to build and more balanced overall. Boyz and Lootas seem alright but still arent that good. As the retained defence dice is a normal save, they select one of the attackers normal hits (a result of 4) to be discarded. If the attack dice they select is a critical hit, inflict damage equal to the weapons Critical Damage. Equipment is okay but Mining Tool Rig and Structural Surveyor are my favourites for the powerful effects they offer. know if this is frowned upon but has anyone found a complete txt/pdf document of the new kill teams core rules yet? Or is it only one guy? Custodes kill teams contain 2 fire teams of either 2 Custodes each or 2 Sisters of Silence. PL5]W3fp-[Yj5&O|kj9wzn6m+Won3?d' h9~ o ^Z|y ji. Domino Field is crazy, allowing active operatives who having shot yet to count as concealed for enemy shooting if within 1 of terrain. Francisco Diaz Bravo. Limited trait weapons can still be used to twice in a single activation. grinton http://anyflip.com/oipiv/hzsj/ Download PDF Share Discover the best professional documents and content resources in AnyFlip Document Base. For equipment I have been having a good time with either all Target locks on my Stealthsuits allowing a reroll of one dice for your burst cannons (which combined with the innate reroll 1s make for some very accurate shooting) or fusion blasters, or target locks and a Holographic readout on the leader for a small free AP boost once per battle. Bolters are fine, Vigilators are good but you have Custodes for CC. Set up operatives within drop zone DEFENDER goes first, give all operatives an order. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You can have 6 in a single fireteam armed with either pulse carbines, rifles or blasters. Dire Avengers are okay but the Exarch feels weird. This is actually pretty deep with very clear diagrams to show off obscuring more. ?Yp]b=gBhXOeP 7?if2DHO S9=jWT!g$5e[W,,&z1Ojs1J@Xa?nDsuEkr,fXaGvK(iK54+y8=8tw(B%s!v-#8=mW;= sqaXu-'F`>hT4=R3' bawt^]s/W\ :5j0Dl/_>vXuo*Ut Ypadv@7S\jUwww1sw^H.]:((RJ3g@5SZ'!CN:ujI6m8qeK. Rolling a dice will give you a value, known as the result, which will determine the success or failure of your operatives deeds. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. . Outside of the Tactical Squad, Scouts and Deathwatch, Primaris units are limited to what they can take. Ploys match the power of the Harlequins. 18 wounds with 4 APL that feels excessive. While this is a drastic change, I find it overall to still be balanced while also making it much easier to make competitive and balanced kill teams for the game. Cookie Notice Wyches are amazing too and their fighters have the amazingly powerful Shardnet and Impaler for reducing enemy attacks and the Hydra Gauntlets for impressive damage output. Remember that, Move the active operative following the same rules as a, Make a shooting attack with one of the active operatives ranged weapons. 24. For the pathfinder heavy gunner I think that the clear winner is the rail rifle. Equipment is also solid too with my favourites being the Plague Bell and Nurglings. Ploys feel so powerful. Its final increment of movement is less than, Move the active operative up to a distance that does not exceed the distance equal to its Movement characteristic plus. Necron kill teams contain a max of 1 Warrior fire team along with choices from Immortals, Flayed Ones and Deathmarks. Tyranids have fire teams from Genestealers, Warriors and a max of 1 Tyranid Swarm fire team that can mix and match between Hormagaunts and Termagants, where Devourer Termagants count as 2 choices. So basically Imperial Guard orders now actually work as intended. Markerlights are actions and Saviour Protocols only work against shooting. It must move a vertical distance of more than, To reach a location it can be placed, it must also move horizontally. By Goonhammer Staff. It must move 2, If the operative has any action points remaining, however, it could perform a, The operative intends to drop to the next level. English Welcome to the downloads page! We recommend the newer army list replaces the older one where balance is concerned, particularly in an organised play setting such as a tournament. Splitting for 2 CP into Blue Horrors is balanced and a great way to make objectives super hard to grab from your Daemons. Imperial Guard are not as strong as the Death Korps of Krieg but do have their own tricks. I dont think it automatically applies to all buildings. I noticed that my mega-move was not that smart since the Ork cut them down in close combat. As we will see later there are actually very few drones that I feel are all that worthwhile within the context of the game itself (most notably gun drones and the recon drone for pathfinders) so it is very unlikely that you would want to swap out many of your operatives from the other drone types. Next we have characteristic modifiers clarified. 5 Witchseekers and 2 Custodes feels like a super strong option to me. I got a question regarding death korp of krieg. Mortal wounds are a powerful source of damage such that rolling defence dice will not help the operative defend against them. Follow. Astral Aim is great for that no cover rule, making your shooting a force to be reckoned with. I can also see an Elites book being released allowing more, well, elite units such as Terminators and Battlesuits for selection. Friendly operatives control an objective marker or token if the total APL characteristic of friendly operatives within, Some rules will require an operative (known as the intended target in the following rules) to be in the active operatives Line of Sight (LoS), such as when selecting a valid target for a, In the rare instance that bases prevent an intended target from being Visible to the. This is essentially a stronger version of group activation 2 and can make any one unit very accurate. Equipment choices are solid too with Stimulant Injectors being the clear winner for the added durability. If I got regular veteran guardsman with group activation of 2, can I move both guys 1 dash? 5 attacks with Relentless and Rending just shreds operatives. %PDF-1.4 The guardian drone gives a 5+ invulnerable save to nearby hunter cadre units but as you are giving up your 4 pulse rifle/carbine/blaster shots, and in my experience weapons that are going to kill your units at range will likely either do it via number of shots (thereby overwhelming the 3 defence dice of whatever is being shot) or by massed chip damage, this means that a 5+ invulnerable save isn't likely to help in any meaningful way. First up we have the Compendium errata.These have HUGE changes to kill teams and their rules. If this is not possible, it cannot perform this action (the action points subtracted for the. The attacker resolves their remaining successful hits. So they you have it, my takes and review of the Kill Team Compendium book. One big drawback is the loss of comparison between certain upgrades. I really value the sites simple layout, multi-media content, and the concise commentary. The key note here is with Prismatic Blur and being forced to parry ignoring Brutal. You can replace a Speshulist for a Spanner Boy too if you want him as a leader. Move the active operative up to a distance that does not exceed its Movement characteristic. Some keywords are orange and have a skull symbol, e.g. If the attack dice they select is a critical hit, they select one of their opponents normal hits or critical hits to be discarded. Compendium . Thanks for all the time and work you must have put into this. To get more targeted content, please make full-text search by clicking. My favourite mix is a kill team of 1 Daemonette and 1 Pink Horror fire team. You get a 4+ invun and like with all other Storm Shields, you can parry 2 hits with a single dice. Ploys are also pretty busted. While understandable, it is a shame to see and only results in dedicated Kill Team units (such as the Ork Kommandos and Death Korps of Krieg) growing even more in power when compared to Compendium kill teams. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Still, this is generally balanced by operatives not being able to be spammed anymore. The only reason I can see running both Vanguard with Rangers is for the double special weapons. Kill Team Compendium | PDF 77% (22) 32K views 83 pages Kill Team Compendium Uploaded by tg/joe Description: some funny pictures for the homies Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Save 77% 23% Embed Share Print Download now of 83 Back to top About About Scribd With a tied highest defence stat in the game, solid 12 wounds and a burst cannon, this drone is one of the better fighters in the entire tau roster. Equipment also feel as a way for Primaris kill teams to get more usage, although the Suspensor System is still amazing, removing the heavy trait to a weapon basically. about careers press advertise blog . Most questions have been addressed and certain stuff toned down. Love the Game. The gunner is alright but I feel you get more out of using just normal warriors. Notably, Custodes. The result of 1 is discarded as it does not equal or beat the weapons WS characteristic, and the rest are retained as successful hits. Witchseekers are mad. Notably Custodes have gone from 4 APL to 3 APL and Brotherhood of Demigods is changed from being played basically at any time and allowing free actions to instead only allowing 1 free fight or overwatch action at the end of the firefight phase. Ploys are nice, allowing for lots of redeployment shenanigans as befits the Genestealer Cults. I have found though that they do have the issue of their close combat being so bad that you tend to sit back for the first couple of turns whilst your Stealthsuits get into position to be able to start wiping out dedicated close combat units. Kill Team Compendium Update 1.3 UPDATE 1.3 As it's revised regularly, this document has a version number; where a version number has a letter, e.g. Notably, this is the only way you can make Brimstone Horrors which arent that great. It automatically applies to any building taller than 2 white and ignores the final white of movement. Chaos Daemons can take 2 fire teams of a mixture of 6 various Daemons. For a killteam that has the ability to heal and come back to life, the latter two turns can be a good supply of VPs. The player controlling the target operative is the defender. This isnt such a bad thing considering how well done the Octarius book is. Stalk allows a single operative with Conceal to make a free move in the strategy phase *COUGH*Genestealers*COUGH*. COMPENDIUMCONTENTS>2 Introduction..4 Tempestus Scion (Gunner)40 Chaos Space Marine Tempestor.40 Aspiring Champion.69 SPACE MARINE Kill TEA .. 6 Strategic Ploys. 41 Chaos Cultist (Fighter).69 Tactical Ploys.41 Chaos Cultist (Gunner) 70 Intercessor (Warrior) .. 10 Equipment..42 Chaos Cultist Champion 70 Intercessor Sergeant 11 Strategic Ploys. 71 Assault Intercessor (Warrior).. 12 FORGE WORLD Kill TEAM..43 Tactical Ploys. 7 1 Assault Intercessor Sergeant. 12 Equipment.. 7 2 Infiltrator (Warrior).. 13 Skitarii Ranger (Trooper)45 Infiltrator Sergeant. 13 Skitarii Ranger (Gunner) 45 DEATH GUARD Kill UAM73 lncursor (Warrior) . 14 Skitarii RangerAlpha46 lncursor Sergeant. 14 Skitarii Vanguard (Trooper) .46 Plague Marine (Warrior). 74 Reiver (Warrior) .. 15 Skitarii Vanguard (Gunner) .47 Plague Marine (Gunner) 74 Reiver Sergeant.. 15 Skitarii Vanguard Alpha.47 Plague Marine (Heavy Gunner).. 75 Heavy Intercessor (Warrior). 16 Sicarian Ruststalker (Trooper) ..48 Plague Marine (Fighter) . 75 Heavy Intercessor (Heavy Gunner).. 16 Sicarian Ruststalker Princeps.48 Plague Marine (Icon Bearer).. 76 Heavy Intercessor Sergeant 17 Sicarian Infiltrator (Trooper)49 Plague Marine Champion. 76 Tactical Marine (Warrior) .. 17 Sicarian Infiltrator Princeps.49 Poxwalker.7 7 Tactical Marine (Gunner) .. 18 Strategic Ploys.50 Strategic Ploys. 78 Tactical Marine (Heavy Gunner). 18 Tactical Ploys.50 Tactical Ploys.78 Tactical Marine Sergeant.. 19 Equipment.. 51 Equipment.. 79 Scout (Warrior) 20 Scout (Heavy Gunner) .20 ECCUSIARCHY Kill TEAM.52 THOUSAND SONS Kill TEAM BO Scout Sergeant21 Scout Sniper (Warrior)..21 Battle Sister (Warrior)53 Psychic Powers Si Scout Sniper Sergeant.22 Battle Sister (Icon Bearer) 53 Rubric Marine (Warrior)..82 Deathwatch Veteran (Warrior) .23 Battle Sister (Gunner)..54 Rubric Marine (Gunner) .82 Deathwatch Veteran (Fighter) .24 Battle Sister (Heavy Gunner).54 Rubric Marine (Icon Bearer) ..83 Deathwatch Veteran (Gunner). 25 Battle Sister Superior55 Aspiring Sorcerer ..83 Deathwatch Veteran (Heavy Gunner)..26 Sister Repentia56 Tzaangor (Fighter)84 Deathwatch Veteran Watch Sergeant..27 Repentia Superior 56 Tzaangor (Icon Bearer)84 Strategic Ploys.28 Arco-Flagellant57 Tzaangor (Horn Bearer)..85 Tactical Ploys.28 Strategic Ploys.58 Twistbray ..85 Equipment ..29 Tactical Ploys.58 Strategic Ploys.86 Equipment..59 Tactical Ploys.86 GREY KNIGHT Ill TEAM 31 Equipment .. 87 TALONS Of THE EMPEROR Kill TEA 60 Psychic Powers 31 CHAOS DAEMON Kill TEAM . 88 Grey Knight (Warrior)32 Custodian Guard (Warrior)..61 Grey Knight (Gunner)32 Custodian Guard (Leader)61 Bloodletter (Fighter)..90 Grey Knight Justicar..33 Sister of Silence Prosecutor.62 Bloodletter (Icon Bearer) ..90 Strategic Ploys.34 Sister of Silence Witchseeker .62 Bloodletter (Horn Bearer) . 91 Tactical Ploys.35 Sister of Silence Vigilator..63 Bloodreaper 91 Equipment..35 Sister of Silence Superior..63 Daemonette (Fighter) ..92 Strategic Ploys.64 Daemonette (Icon Bearer)92 IMPERIAL GUARD Kill TEAM 36 Tactical Ploys.64 Daemonette (Horn Bearer) .93 Equipment..65 Alluress..93 Guardsman (Trooper) 37 Plaguebearer (Fighter).94 Guardsman (Comms) 37 TRAITOR SPACE MARINE Kill TEAM.. 66 Plaguebearer (Icon Bearer) .94 Guardsman (Gunner) 38 Plaguebearer (Horn Bearer)95 Guardsman Sergeant38 Chaos Space Marine (Warrior) .67 Plagueridden.95 Tempestus Scion (Trooper)39 Chaos Space Marine (Gunner).67 Pink Horror (Fighter) .96 Tempestus Scion (Comms)39 Chaos Space Marine (Heavy Gunner)..68 Pink Horror (Icon Bearer)..96 Chaos Space Marine (Icon Bearer)..68Pink Horror (Horn Bearer) 97 Gretchin ..124 Tactical Ploys..151 3Pink Horror Iridescent..97 Clan Kommando (Fighter).125 Equipment 151Blue Horror.98 Clan Kommando Nob 125Brimstone Horrors98 Burna Boy .126 HIVE HEH Kill TEAM .. 152Strategic Ploys.99 Loota..126Tactical Ploys.99 Spanner ..127 Genestealer (Fighter) .153Equipment 100 Strategic Ploys..128 Genestealer (Leader)..153 Tactical Ploys..128 Tyranid Warrior (Fighter).154CRAfTWORlD Kill TEAM..101 Equipment 129 Tyranid Warrior (Heavy Gunner)..154 Tyranid Warrior (Leader)..155Guardian Defender (Warrior) .103 TOMB WORLD Kill TEAM. 130 Termagant.155Guardian Defender (Heavy Gunner)103 Hormagaunt156Guardian Defender Heavy Necron Warrior. 131 Strategic Ploys..156Weapon Platform ..104 Immortal (Warrior) 131 Tactical Ploys..157Guardian Defender (Leader)104 Immortal (Leader) .132 Equipment 157Storm Guardian (Warrior) ..105 Flayed One (Warrior) ..132Storm Guardian (Gunner) ..105 Flayed One (Leader) 133 BROOD COVEN Kill TEAM158Storm Guardian (Leader) 106 Deathmark (Warrior) ..133Ranger (Warrior) .106 Deathmark (Leader) 134 Neophyte Hybrid (Trooper) ..160Ranger (Leader) ..107 Strategic Ploys ..134 Neophyte Hybrid (Gunner) ..160Dire Avenger (Warrior)..107 Tactical Ploys..135 Neophyte Hybrid (Heavy Gunner).161Dire Avenger Exarch108 Equipment 135 Neophyte Hybrid (Icon Bearer). 161Strategic Ploys ..109 Neophyte Hybrid (Leader).162Tactical Ploys..109 HUNTER CADRE Kill TEAM..136 Acolyte Hybrid (Trooper).162Equipment 110 Acolyte Hybrid (Gunner).163 Drones..137 Acolyte Hybrid {Fighter)..163COMMORRITE Kill TEA 111 Fire Warrior Shas'la ..138 Acolyte Hybrid (Icon Bearer) ..164 Fire Warrior Shas'ui..138 Acolyte Hybrid (Leader)..164Kabalite (Warrior).. 112 Pathfinder Shas'la.139 Hybrid Metamorph {Fighter)..165Sybarite 112 Pathfinder (Heavy Gunner)..139 Hybrid Metamorph (Gunner) .165Kabalite (Gunner) . 113 Pathfinder Shas'ui .140 Hybrid Metamorph {Icon Bearer)166Kabalite (Heavy Gunner) 113 Stealth Battlesuit Shas'ui140 Hybrid Metamorph {Leader}166Wych (Warrior).. 114 Stealth Battlesuit Shas'vre.141 Strategic Ploys..167Hekatrix .. 114 MVl Gun Drone .141 Tactical Ploys..167Wych (Fighter) .. 115 MV4 Shield Drone.142 Equipment 168Strategic Ploys .. 116 MV36 Guardian Drone.142Tactical Ploys.. 116 MV31 Pulse Accelerator Drone.143Equipment 117 MV33 Grav-Inhibitor Drone.143 MV7 Marker Drone..144TROUPE Kill TEAM.118 MB3 Recon Drone.144 DS8 Tactical Support Turret .145Player (Warrior) 119 Strategic Ploys..146Player (Gunner) 119 Tactical Ploys..146Player (Leader) .120 Equipment 147Strategic Ploys..120Tactical Ploys..121 CADRE MERCfNARY Kill TfAM . 148Equipment 121 Kroot Carnivore {Warrior)148GRHNSKIN Kill 11AM. 122 Kroot Carnivore {Leader}.149 Kroot Hound..149Boy (Fighter) ..123 Krootox 150Boss Nob123 Strategic Ploys..150Boy (Gunner)..124+ SPACI MARINISSPACI MARINI Kill 11AMA SPACE MARINEI kill team consists of one fire team selected from the following list: INTERCESSOR ASSAULT INTERCESSOR INCURSOR INFILTRATOR REIVER HEAVYINTERCESSOR TACTICAL MARINE SCOUT DEATHWATCH VETERAN (DEATHWATCH selectable keyword only)Operatives in TACTICAL MARINE and SCOUT fire teams cannot have the DEATHWATCH selectable keyword (and thereforecannot be selected for DEATHWATCH kill teams).

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