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In room 15, youll have to maneuver your way around a set of spike traps until you can hit the switch; if you want to avoid damage, just roll counterclockwise, hit the switch, then make your way to the door and exit to the south. If you then go north and find the tiny Minish cave above, youll grab a Piece of Heart. The most important item here is contained in the southeastern corner of the gardens; if you cut the grasses with your sword, youll reveal a ladder heading down to a master weapon trainer. . When the door is open, the Picori can cross from their world into Hyrule . There arent any branches to your path here, so follow it along until you come to a minecart, which youll have to jump into. Forest Minish: One of the Forest Minish that lives in the northwestern corner of the lake (youll need to shrink down and swim to him) will grow a beanstalk when you fuse with him. I think I need to go to lake helia but I'm not sure. Doing so will only be possible after youve beaten the final boss and saved your game, though; when you have all of them, youll earn a special medal you can give to the man sitting near the caf in Hyrule Town. If you number the blocks from one to six in order from the top of the screen to the bottom, then heres the solution: This is how this puzzle should wind up looking when youre done with it. When he isnt electrified, though, the old Gust-Jar-on-the-feet trick will eventually topple him over, so whack him with your sword during these periods to finish him off. For now, theyre very linear, so proceed through rooms seven and eight until you come out to room nine, where a series of moving platforms are your only path through the room. After that, trading him a single shell will get you a 98% chance of getting a new figurine, and the chances will drop after that. Now, head to the North Hyrule Field and enter the Veil Falls area from the northwestern exit. Then, find the rightmost block either to the left or right so that its out of the way. After grabbing the red Kinstone from the Minish hole nearby, revert to your normal size, then bypass the guardian and continue on your way. The Third Bottle: Walk into your house and initiate a fusion with your grandpop. In order to hurt him now, youll need to wait until the four smaller eyes charge up an electricity blast, then use a split-Link set of clones to reflect the electricity back to all four eyes at the same time. GameSpots game guide for the Minish Cap includes a full walk-through, of course, as well as tips on obtaining the hidden item upgrades and heart pieces scattered around the game world. Head to the other set of panels and make another horizontal set of Links, then push the westernmost block down one space, so that its flush with the rock barrier, but not covering any of the other panels. Crenel from the Wind Crest and go left, then climb to the top of the wall. Talk to the Minish inside the house and he will give players a Bomb Bag with 10 bombs in it. As soon as you enter the boss room, note the jars to the left and right of the door; these both contain hearts, so slash at them and then leave the room and reenter as often as it takes to fill your help up. Slash away at Vaatis protective eye shield to drop his defenses. If you then wander around the game world for a while and return to him, hell give you the Mirror Shield. Doing so will open up one of the four central trees in the North Hyrule Field. Avoid the rupees that appear, though, as theyre actually monsters that will drain your cash reserves. The Minish Cap Walkthrough - Cave of Flames Chapter 1 - Deepwood Shrine Chapter 2 - Cave of Flames 2.1 - Hyrule Town 2.2 - Mt. Reds are the rarest of all, and youll have to pass up more than a few red Kinstone fusions early in the game due to a lack of stones, but later on, youll find plenty in dungeon chests, chests that appear as a result of lower-level Fusions, and elsewhere. Crenel, go through the west exit of Hyrule Town. Jump into the small tornado and glide to the other tornado directly to your left, which will allow you to reach a higher platform beside you. After you have both of those, you can enter Hyrule Castle and attempt to track down the Elemental Sanctuary. In room five, shoot the switch to the south with an arrow to extend the bridge, then run to it and slash it to make your way to the west. There are three hidden switches in all; two reveal hidden chests that contain Mysterious Shells, while one will activate a warp on the platform above, near the other Piece of Heart, if you already hit the other switch nearby. After you kill the monsters, hell come along for the ride - literally. [ ] If you head right from the entrance of the same cave, youll eventually come to an open area with a beanstalk in it. Kill the ghosts in room 50 (only one of them is real) to reach room 35 again. One thing were not going to cover here are the new Kinstone fusions; brush up against everyone you encounter to see if you can fusion with them. The catch here is that the beast will sometimes suck you into his mouth instead of shooting out boulders at you, which will be a guaranteed one heart of damage to you. If you explore a bit, youll note what appears to be a large red gravestone surrounded by vines. [ ] After beating Vaati, youll be able to earn extra figurines from the collector in the southwestern corner. The ones that lead to Pieces of Heart and item upgrades are the really important ones, so well list those here. Head inside to find a Piece. He gives you the White Sword! Theres one in the barrel house to the southeast of the blue house, but before you head that way, exit the screen to the east of the blue house to find another Piece of Heart. In order to pass through either of the doors here, youll need to hit the targets on either side of them while shooting from one of the platforms. Dark Hyrule Castle has a pretty intimidating floor plan, but it actually isnt too bad. Room 22 will connect back up with room 20, so head that way and take the stairs leading down. This will lead to another drop-off point, so head down to a seeming deadend. Use the lever there to fully melt the ice surrounding it, as well as the Octorock nearby. As it lumbers around the room, you can aim the Gust Jar at its "feet" to suck up the goop down there; youll notice the goo becoming smaller and smaller as you suck it up. Approach the stump and use it to return to the normal size. After you have that, you can drop down off the northern side of the platform and head to the big locked door on the northern side of the room. . Learn the Spin Attack: You can head to Swiftblades dojo in the southwestern corner of town for your first swordplay lesson. Top Block: Push down, then left. However, thanks to the Cane of Pacci and some changes to the landscape, youll also be able to explore around a bit more and obtain some new items. Toss a bomb across the bridge to hit a switch to activate it, allowing you to pass. Aprile 25, 2023. . If you then walk over to the right side of the room and stand near the Minish thats jumping atop the book, itll fall down onto the floor, where you can resize yourself and retrieve it. If you match up against him with your own sword and shield, you should be able to block his attacks, then counterattack after he swings and catch him while hes defenseless. After you have that, backtrack to room 12 and head out through the northern exit. They do cost 150 rupees apiece, though, so if youre running short on cash, try digging up more near the door of Master Smiths house in the South Hyrule Fields. The Legend of Zelda: The Minish Cap is available now on Game Boy Advance, Nintendo Switch Online + Expansion Pack, and the Wii U Virtual Console. Youll need to run through the traps into room 13, then make yourself big again, work your way back through another set of spike traps, then flip the rail car and ride it back to room 12, where youll be able to flip the switch again to send it down into room 14. Use the stone directly in front of you to shrink, and use the path south to go through a small log. On the next floor is a new kind of Chuchu that turns into a spike covered ball. If he has, youll be able to buy Picolytes from him, assuming you have an empty bottle. To actually get to the door, though, youll need to blow up the blocks that prevent you from reaching it. Head into the second room from the right on the first floor and head up to room 18. With the rocks destroyed, the path out of the forest is clear. As per usual, the Great Spin Attack is your best bet for dealing with these guys; if you dont have that, then youre going to be in a lot of trouble. Theres another open cave to the southwest of this position, containing another Shrub wholl offer to sell you ten bombs for 30 rupees; youll need to take him up on the offer if you dont have any bombs, because the path leading on is blocked by another rubble-covered cave nearby. The cliff you should be looking for is the Crenel Wall; its to the left of the last Fairy cave that you opened. You cant pull boulders, so if you get it stuck in a corner, youll have to shrink yourself back down and enter the pathway again to reset their positions. Let's break them all down. He will only let players through if they know a sword technique. [ ] After scaling the exterior of the Palace, falling all the way back down, then heading back up the interior, youll eventually reach room 41 on the fourth floor. When this occurs, use one of the Minish portals and enter the head through the small gap directly in its middle, then swing away at the pillar thats lit up. Sometimes they just dont seem to show up. Unfortunately, regular water does not work on this seed. If you climb atop one of the other raised areas and make your way towards it, you can kill the statue with your bow to reach a treasure chest containing a blue Kinstone. Youll only be able to see one square in any direction, so carefully hug the northern wall until you reach the exit to 17. Unfortunately, Vaati will appear and knock you unconscious. Yar. But first, players will need to get the other three elements. As far as genres go, he is a fan of RPGs, Action, Horror, and FPS. You can also light the two lanterns in the northeastern corner of the room to open the red warp back to the entrance of the dungeon. This will open up an aerial path with plenty of whirlwinds; youll eventually find yourself back in room 16. Crenel, players will have to make a quick stop through Hyrule Town as that is the only way to get to Mt. Your goal now is to head back to Hyrule Town and get your Kinstone Bag; this is a free item youll gain from a mysterious guy as soon as you enter the gates. If you return to Rems house in Hyrule Town and use it on him, hell wake up and finish up your Pegasus Boots for you. After striking them once, theyll start running around like headless chickens; try to avoid them while theyre doing this, because theyll eventually explode. Secondly, if you head right when the path branches and thoroughly dig out that area of the cave, youll find a Mysterious Wall in the northeastern corner. Jump into the water and swim to the house on the far side. Enter the Minish Woods and make your way east, across the narrow bridge, down the foggy area, go east past the stump, and now take the north path through the puddle. Fuse with the cloud, then ride the northernmost whirlwind to find another golden Kinstone, as well as a blue one hidden in the snow, before dropping back down and taking the red whirlwind to the southeast. Hell tell you that the green-seed plants can only grow with a special type of mineral water. Crenel and enter the cave next to the Hermit's cave. Regardless, his death will finally open up the first portal back to the entrance to the Palace, making this a great spot to save your game. Further ahead is several rocks that block the path out of the forest. After the preliminary round is done with, its time for the real deal. After each successful hit, the tail will swing around to swipe at you, so jump straight up to avoid it. But where can you find a bottle? This will let you flip the two switches near where you entered the room, which will net you access to a Minish portal. Crenels Base. These fights are a perfect opportunity to use the Charms you obtained from the girls that you found homes for during the above quest, since you can just visit them again immediately afterwards and get another one. Crenel. For one, hell occasionally suck up all the light in the room, forcing you to keep your Flame Lantern lit just so you can see where youre going. These are both going to set you back 600 rupees, but you should be able to easily afford that by heading to Master Smiths house in South Hyrule Field and digging up the 20 rupees there over and over again. Train with Scarblade will let you use your Spin Attack more quickly than you could previously. Theres only one path to take here, so avoid the monsters in your path and wrap through room six until you reach room seven; youll know youre in the right place when you spot a large blue chest. If you happened to drain one of the pools in the ranch via a Kinstone fusion earlier, youll be able to climb down the stairs and grab a bigger wallet from the chest there. The second guardian soldier that blocks your path is inactive, and therefore wont move from your path. If you do save, though, then load up your save game from the start menu, well, youll still be able to replay Vaati and the ending, but a couple of extra events occur as well. In his first form, Vaati will take a recognizably humanoid shape, albeit one a bit larger than his normal body. Game Search; All Our Full Game Guides; Cheats, Hints and Codes; Questions and Answers; Forums; Pokmon Hub; This is where things start to get complicated, as the rooms here are not only different in style than the normal dungeon rooms, but also dont appear on the map. The only place that this is currently usable is the door leading to room 17, so hop back aboard the lilypad and retrace your steps until you reach it. Elsewhere in the Lon Lon Ranch, youll be able to Canejump up to a platform on the north end; you can either shrink yourself down and walk across the narrow path to find a rare red Kinstone, or hop onto the whirlwind and start flying yourself towards the southeastern corner of the Lon Lon Ranchs map section. If you want the chest here, dig the pedestal out of the rock and push it onto the switch to get a blue Kinstone. Go back to the area you first arrived in once reaching Mount Crenel (NOT Mount Crenel Base), where you bombed the wall between two rocks. He hopes to someday make a game of his own. This is a pool of Mt. If you then rotate the barrel, you should note that the spiderwebbed portal will coincide with a small hole in the barrel when its at the very bottom point; drop down into this to find yourself back on floor B2, in room 15. If you hit the switch below the portal hear, the last Small Key will appear, so grab it and return to room 26 in Minish size. Room 21 is multi-chambered, but is indeed one large room. Artists of Legend; Best Zelda Ever; Caption Contest; Fan . After you grab it, return to room one, uncover the stairs on the right, then head back up to room 18 and use the mushroom launchers to maneuver yourself around to the big door on the northern side. If you then hit all four eyes at the same time, the central eye will be exposed, allowing you to run up and slash it. Vaati has three primary forms of attack here: in one, hell send out electrical balls; in another, hell jump up and down, causing a large number of bricks to fall down from the ceiling; in the last (and most common), hell send out a swirl of small spiky squares all around him; these can either damage you when theyre being flung, or they can hurt you when you hit them while youre running around, as they stick to the floor and clump together. After the second flower-lighting, Octorock will display some new techniques. Youll need to maneuver your way past a rock barrier, but that should only be a minor detour. Dig through the rubble within to find a Piece of Heart, then dig through to the end of the cave and uncover a Mysterious Wall. Push the other boulder out of the way and then go down the nearby ladder. Although you can start heading out to Mount Crenel immediately after gaining access to the Trilby Highlands, itll be worth your while to check out the ladder near the exit from town. In the northern half of room 22, youll have to use one of the jars to depress a pressure plate while flipping the rest with your split-Link. Theres one near the area where you miniaturized yourself, but where you want to go first is back to one of the elevated platforms here (the ones with the wooden bridges running between them), then find the statue in the northeastern corner and shoot it in the eye. For example, in the tutorial for Kinstones, players will unlock the tree near the house at the start of the game. Before you unlock the door with the Big Key, though, push the out-of-place block back into position to open the portal to the beginning of the dungeon and save your game. Removing these obstacles will reveal a stone that can be used to shrink. Youll need to empty your bottle if you happened to fill it with anything since the last time you grew a plant.

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